KaelKaelKael
RSS Luminance
Survival
44%
Failure
55.9%
Participation
1y 284d 17h19m
Best Streak
286d 8h16m
Longest Drought
363d 14h51m
Avg. Post Interval
11d 4h57m
Post Count
58
Lapse Count
1
Avg. Lapse Duration
363d 14h51m
Kael’s Timeline
TimePost
2009-09-03 07:51Achievements and player data II
2009-08-28 04:35Achievements and player data I
2009-08-20 23:24Updating Onscreen Objects / Profiling
2009-08-14 15:00Supporting alternate keyboard layouts in XNA games
2009-08-13 05:31Constant Binding
2009-08-07 01:44One down
2009-07-31 01:21Home stretch
2009-07-24 14:49Event-driven audio
2009-07-21 00:07Threaded Renderer
2009-07-15 05:02Camera Constraints
2009-07-08 16:01GPU accelerated particles
2009-07-01 18:21Threaded EndDraw in XNA (Crouching WaitOne, Hidden Lock)
2009-06-26 23:36Water
2009-06-20 00:35Content Pipeline integration and deployment
2009-06-12 23:53Cutting and tuning
2009-06-05 23:26Prototyping week
2009-05-30 02:41Bits and pieces week
2009-05-22 23:14Animation markers and triggers
2009-05-16 08:33Scripted animations and saved games
2009-05-09 19:53Throwing potions III
2009-05-03 03:59Concurrency and generics
2009-04-26 01:15Throwing potions II
2009-04-19 02:14Damage effects
2009-04-12 02:06Throwing potions
2009-04-04 21:50Trajectories
2009-03-30 15:00Changing constants at runtime
2009-03-26 23:42Content and conferences
2009-03-20 21:53Two-character mechanics (#2) and tilesets
2009-03-13 22:53Two-character mechanics #1
2009-03-06 23:58Gruedorf mini-update #2
2009-02-27 22:32Gruedorf mini-update: Moving platforms and design changes
2009-02-20 23:58Pathing and graphs
2009-02-14 00:07Platforms, particles and precision
2009-02-06 22:26DevHouse and sundry
2009-01-31 00:43More entities and optimization
2009-01-24 00:59Animation and combat
2009-01-17 20:21Object model cleanup
2009-01-10 21:49Level editing III
2009-01-04 02:27Level editing II
2008-12-30 02:24Level editing and designery things
2008-12-24 16:00Mantling
2008-12-24 00:45Grappling Hook prototype III
2008-12-21 15:00Simple Particle Effects
2008-12-21 02:36Grappling Hook prototype II
2008-12-20 05:05Grappling hook prototype
2008-12-18 21:20Camera control, performance, and pacing
2008-12-15 04:23One-way barriers and serialization
2008-12-14 05:33Puzzles and expressions
2008-12-13 04:46Pivoting platforms
2008-12-11 02:43Wall-jumping, iteration and simplification
2008-12-09 01:52Loading level geometry and objects from disk
2008-12-06 20:47Input, doors, and switches
2008-12-05 23:11Saving, loading, and tricky endians
2008-12-02 08:16Maps and more sloped surfaces
2008-11-30 00:56Sloped surfaces and moving platforms
2008-11-29 09:02Collision detection and motion
2008-11-28 05:42(no title)
2008-11-28 04:35omg yay!